Paws of Sherwood

$PAWS: the facts

What the game does with $PAWS, read from Robinhood Chain and the game's own records. It's refreshed every minute and shows facts only: no price and no forecasts.

Contract 0x3183d125610725E1b507Fc78aE5A16376609495F Explorer Copied
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Supply

$PAWS was created with 1,000,000,000 tokens on Robinhood Chain. The token has no way to make more: its supply can only fall, as $PAWS is burned.

Supply now
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read from the chain
Burned so far
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Created with
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no more can be made

Burned every hour

Most $PAWS spent in the game is split as it is spent, and a share of it is burned (see Where spent $PAWS goes, below). Every hour, on the hour, the game burns what has gathered on chain (once at least 10,000 $PAWS has), with the token's own burn: the supply falls by exactly that much.

Last 24 hours
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Last 7 days
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All hourly burns
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Waiting for the next
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burned in the game since the last one
Latest burns (UTC) $PAWS burned Transaction
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Weekly buy-and-burn

The rule: each week, everything the game keeps of the $PAWS pool's trading fees (what is left after the stock prizes' and Creator Rewards' shares) buys $PAWS in the game's own pool, and every $PAWS it buys is burned. Membership money is never part of it. The first week is the one ending on Saturday 24 October 2026.

Where spent $PAWS goes

Every $PAWS a player spends in the game is split as it is spent, by the game's live settings:

Spent on Burned Prizes Referrer Reserve
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Prizes: the Gameplay Reward Vault, which pays the $PAWS prizes of the Reward Rounds. Referrer: the player who referred the spender, held until the referral is approved, and the game's reserve's if nobody referred them or the referral is rejected.

The Game Vault

All the $PAWS inside the game sits in the Game Vault contract: players' balances, the $PAWS prizes, the game's reserve and what waits for the next hourly burn. Burned $PAWS leaves it in the hourly burns, and players' withdrawals leave it for their wallets.

Held by the Game Vault
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The team's tokens

The team's $PAWS sit in a vesting contract with no owner and no admin: nobody can change its dates, or take the tokens out sooner or to anyone but the team. On each of ten fixed dates a further tenth of everything it has held becomes the team's to take out.

Held by the contract
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Paid to the team so far
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Each step
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a tenth
Step Date (UTC)
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